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Then in the next scene, you connect the dots to what is happening, or could happen soon.Īt various points in Eternal Threads, you will be shown a choice of two options that affects the characters in that scene. The voice acting is well done and believable for the character types, and you listen for clues and statements. There are many passive points in the timeline where you just watch and listen to the dialogue. There were times where I noticed a character putting something away in a drawer, and later I could look the drawer to find a key, or a phone with text messages that gave further context to the conversation I just witnessed. The connection with the characters makes you want to save them all, which is the goal, it’s just not as easy as it sounds when on decision could drastically alter others, which added to the intrigue and intensity throughout. You can choose to look through the pile or not, which reveals one of the letters is for Ben which creates a storyline to pay attention to as he interacts with girlfriend Jenny and other characters. Later, a university student called Niall has collected the house mail. If you want to follow the story of a particular character, you can filter events on the timeline by selecting their icon at the top. Your first decision at the start of the game is whether Tom, the house landlord, should call the vet for his pet budgie or not. There’s laughter, awkwardness, regret and sadness all throughout the game, but many of these emotional outcomes can be altered giving better, or sometimes worse results. It’s fantastic to see the relationships between the characters build as you get to know each of them and watch their connections to each other grow or spread apart based on decisions you alter. Once a door is unlocked at one part of the timeline, it is unlocked in future time points. You can interact with items from that point on the timeline but can only pick things up like keys to unlock doors in that scene. If you’ve played games like Tacoma, this will be familiar to you as you walk around the burnt shell of the house, you will see silhouettes of the characters conversing and moving around the room you’re in. You are given a handheld device which allows you to travel anywhere along the timeline of events in that week prior, with many known events that you can watch play out and potential events yet to be unlocked. You cannot simply prevent the fire itself from happening, not because it would be too easy, but because the butterfly effect would have repercussions further down the timeline. You are tasked with going back in time to a week prior to the catastrophic event, observing conversations and altering character choices and decisions to try save them all. In May 2015, six people tragically died in a house fire. You play as Operator 43, a recently qualified time-travelling operative working for the Second Chance Project.
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Fair warning though to light sensitive gamers, there are a lot of flashing light sequences in this game. This is a very clever game of time manipulation, choice, and consequence and it’s a very intriguing premise, and a lot of fun to play through. It’s releasing on Steam with PlayStation 4, Xbox One and Nintendo Switch versions delayed until later in 2022. Eternal Threads is a first-person story-driven puzzle game developed by Cosmonaut Studios and published by Secret Mode.